TechWhirl (TECHWR-L) is a resource for technical writing and technical communications professionals of all experience levels and in all industries to share their experiences and acquire information.
For two decades, technical communicators have turned to TechWhirl to ask and answer questions about the always-changing world of technical communications, such as tools, skills, career paths, methodologies, and emerging industries. The TechWhirl Archives and magazine, created for, by and about technical writers, offer a wealth of knowledge to everyone with an interest in any aspect of technical communications.
RE: Can authoring using graphics = no localisation.
Subject:RE: Can authoring using graphics = no localisation. From:"Brierley, Sean" <Sean -at- Quodata -dot- Com> To:"TECHWR-L" <techwr-l -at- lists -dot- raycomm -dot- com> Date:Fri, 23 Feb 2001 11:11:05 -0500
Good luck!
What you are trying to do is develop a simple language based on glyphs.
However, the truth is that there is a very limited set of glyphs that are
recognized worldwide . . . many are used as traffic signs and the like, and
these can only be used to impart simple ideas. To do anything further, to
introduce more complex language or to even increase the vocabulary, would
require language lessons. And, the language you would teach is native to no
one. At least Spanish, for example, has a large base of users and so there
are some to whom you really don't need to teach the language. Spanish also
has the advantage of being able to describe more complex ideas than your
glyphs could. I would rather learn an established language like Spanish than
spend my time learning some artificial language like your glyph based one.
Cheers,
Sean
sean -at- quodata -dot- com
> -----Original Message-----
> From: Mark Emson [SMTP:mt -dot- emson -at- ntlworld -dot- com]
> As part of my personal interests and as an aside to my normal authoring
> work, I am looking into role of authoring/reading texts that contain
> only/mainly graphics. This may seem a little odd at first but nearly
> everywhere you look we see and recognise a graphic that has a textual
> equivalent.
> What I am interested in doing is expanding and developing the range of
> simple graphical characters & font sets that can be used to construct
> meaningful instructions. As you know, nearly every PC has a set of fonts
> such as Dingbats or Webdings but is there room for more.
>
> Instructions represented by a single character can be read, possibly, by
> most nationalities throughout the world.
> For example, the character of:
> A pair of scissors on a dotted line = cut along this line.
> A telephone = this is a telephone number.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Develop HTML-Based Help with Macromedia Dreamweaver 4 ($100 STC Discount)
**WEST COAST LOCATIONS** San Jose (Mar 1-2), San Francisco (Apr 16-17) http://www.weisner.com/training/dreamweaver_help.htm or 800-646-9989.
Sponsored by ForeFront, Inc., maker of ForeHelp Help authoring tools
for print, WinHelp, HTML Help, JavaHelp, and cross-platform InterHelp
See www.forehelp.com for more information and free evaluation downloads
---
You are currently subscribed to techwr-l as: archive -at- raycomm -dot- com
To unsubscribe send a blank email to leave-techwr-l-obscured -at- lists -dot- raycomm -dot- com
Send administrative questions to ejray -at- raycomm -dot- com -dot- Visit http://www.raycomm.com/techwhirl/ for more resources and info.