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Subject:Re: Bitmap to .wmf conversion From:Mary McWilliams Johnson <mary -at- SUPERCONNECT -dot- COM> Date:Wed, 9 Sep 1998 08:05:19 -0500
I have seen a demo of Freehand's trace capabilities. They're awesome. I
don't own Freehand, but if I had to convert bitmaps to vector, in any
quantity, I sure would try Freehand.
Cordially,
------------------------------º><º------------------------------
Mary McWilliams Johnson
McJohnson Communications
Documentation Specialist
Web Site Design, Development and Graphics
www.superconnect.com
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At 09:38 AM 9/10/98 +1000, Rob Irwin wrote:
>Corel's Xara graphics program has a reasonably good bitmap tracing function
>that you can use for bitmap>vector conversion. It gives you a fair degree of
>control over the process, and produces reasonable results on simple images
>once you get the hang of driving it. But like other replies have stated,
>converting from bitmap to vector images is a very imprecise process and,
>depending on the source files, you may never be able to get the quality you
>want.
>
>Regards......
> v
> Rob Irwin
> Protel International
>
>> A bit more background:
>> I'm providing files for a 3rd party
>> application that scans and stores invoices,
>> statements, etc. I provide a mask of the
>> stationery and the application stores just
>> the data (items, description, cost, etc.) and
>> its position.
>>
>> The mask must be in wmf format. The starting
>> point is a piece of stationery for each
>> document type. Telling them to use a scan is
>> not an option I'm afraid.
>>
>> I looked at a few methods of doing the kludge,
>> including Save As within PaintShop Pro and
>> you're right, I'm not thrilled with the
>> results. I think I would need a conversion
>> rather than a wmf wrapper, and it would have
>> to be a pretty damn good "best-guess". It
>> sounds like this is too much to hope for.
>>
>> Thanks everyone for their suggestions. Whilst
>> I haven't exhausted the possibilities, I still
>> think I'm going to end up recreating each
>> document type to get good enough quality.
>>
>> Steve
>>
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