TechWhirl (TECHWR-L) is a resource for technical writing and technical communications professionals of all experience levels and in all industries to share their experiences and acquire information.
For two decades, technical communicators have turned to TechWhirl to ask and answer questions about the always-changing world of technical communications, such as tools, skills, career paths, methodologies, and emerging industries. The TechWhirl Archives and magazine, created for, by and about technical writers, offer a wealth of knowledge to everyone with an interest in any aspect of technical communications.
Subject:Re: How to indicate a touch on a touch screen From:Bill Swallow <techcommdood -at- gmail -dot- com> To:Robert Lauriston <robert -at- lauriston -dot- com> Date:Fri, 23 Oct 2009 13:36:57 -0400
I can't find a cite for that claim. Does Apple also design for cash registers?
While I have an iPhone and agree they're cool and worth mimicing, I
don't believe Apple is yet officially acknowledged as the standard for
all touchscreen applications. Looking through many UI guideline
resources, I can't find a standard for touch. But, general theory of
user interaction should of course apply.
To answer the original question, any kind of rendering around
(highlight, glow, etc.) a touched object will work, and has been used
for many years in many different applications. The raised/depressed
button really was a cop-out taken from traditional UI design, which
even in traditional UIs doesn't entirely make sense since it's a
tactile expectation of interaction more than a visual one.
So whether you want to use a change in brightness/color, a halo, fill
of a wide region, or what have you, just be consistent so users see
and understand it as the machine's acknowledgement of the touch. I
would shy away from transparency unless you are moving the object (so
you can see under it and thus where you're moving it to); bring focus
to the selection.
On Fri, Oct 23, 2009 at 12:14 PM, Robert Lauriston <robert -at- lauriston -dot- com> wrote:
> Yeah, just like they stole the desktop UI from Xerox. iPhone's still
> the gold standard.
Free Software Documentation Project Web Cast: Covers developing Table of
Contents, Context IDs, and Index, as well as Doc-To-Help
2009 tips, tricks, and best practices. http://www.doctohelp.com/SuperPages/Webcasts/
Help & Manual 5: The complete help authoring tool for individual
authors and teams. Professional power, intuitive interface. Write
once, publish to 8 formats. Multi-user authoring and version control! http://www.helpandmanual.com/
---
You are currently subscribed to TECHWR-L as archive -at- web -dot- techwr-l -dot- com -dot-