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Re: Render farms; was: Re: Playing can you top that
Subject:Re: Render farms; was: Re: Playing can you top that From:"Gene Kim-Eng" <techwr -at- genek -dot- com> To:<techwr-l -at- lists -dot- techwr-l -dot- com> Date:Mon, 19 Oct 2009 09:07:46 -0700
This sounds like quad units, which would be four singlecores or two dualcores
(the 1024-machine Pixar render farm was installed in 2004, which predates
quadcores, but they could have upgraded it since then). "850 machines" suggests
that multiple projects were being rendered at the same time; the system would
assign portions of the farm to each project based on their priorities, and you'd
expect the feature in work at the time to get the lion's share.
Gene Kim-Eng
----- Original Message -----
From: "Robert Lauriston" <robert -at- lauriston -dot- com>
To: <techwr-l -at- lists -dot- techwr-l -dot- com>
Sent: Monday, October 19, 2009 8:43 AM
Subject: Re: Render farms; was: Re: Playing can you top that
> This is three films back from Pixar's current project, so presumably
> they've upgraded since:
>
> "During Ratatouille, the renderfarm consisted of about 850 machines
> with nearly 3200 processors between them. When rendering the final
> Ratatouille film frames on a 2.66 GHz processor, each frame took an
> average of six hours. It took about 1532 CPU-years to render
> Ratatouille, including the lower-resolution renders done at various
> points in the pipeline and working iterations. That means that if we
> only had one CPU in the renderfarm, Ratatouille wouldn't have been
> released until the year 3539. To store the images generated while
> making the movie, we used 12 terabytes of disk space."
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