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Subject:RE: People don't see problems that don't happen From:Chris Borokowski <athloi -at- yahoo -dot- com> To:techwr-l -at- lists -dot- techwr-l -dot- com Date:Tue, 8 May 2007 06:41:53 -0700 (PDT)
It's often quite necessary, when you factor in the
"hidden problems," the interruptions, the time found
tracking down SMEs, fixing various technical issues
with the templates and software, etc. It's a
consultant's rule of thumb that applies equally to
development, graphic artistry and technical writing.
--- richard -dot- melanson -at- us -dot- tel -dot- com wrote:
> Wow, that is some serious "fudge factoring" you are
> doing there!! :-)
>
> -----Original Message-----
> From:
>
techwr-l-bounces+richard -dot- melanson=us -dot- tel -dot- com -at- lists -dot- techwr-l -dot- com
>
[mailto:techwr-l-bounces+richard -dot- melanson=us -dot- tel -dot- com -at- lists -dot- techwr-l -dot- com]
> On Behalf Of Andrew Warren
> Sent: Monday, May 07, 2007 3:01 PM
> To: Chris Borokowski; techwr-l -at- lists -dot- techwr-l -dot- com
> Subject: RE: People don't see problems that don't
> happen
>
> Chris Borokowski wrote:
>
> > In my experience, it often makes sense to take the
> amount of time the
> > task would ideally take and multiply it by four.
>
> When working with the notoriously-optomistic
> schedules that most software developers submit, I've
> found it useful to double the number and increment
> the units: A "one-hour" job is really a two-day
> job, "two weeks" is four months, "30 days" is 60
> weeks, etc.
>
> -Andrew
>
> === Andrew Warren - awarren -at- synaptics -dot- com ===
> Synaptics, Inc - Santa Clara, CA
>
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