Tech writers as story-tellers (LONG)

Subject: Tech writers as story-tellers (LONG)
From: "Michael West" <mbwest -at- bigpond -dot- com>
To: "TECHWR-L" <techwr-l -at- lists -dot- raycomm -dot- com>
Date: Sun, 24 Dec 2000 11:53:35 +1100


A schoolmate of mine who became a successful novelist
and writing teacher once told me that he thought writers
of non-fiction---including science and technical writers,
journalists, historians, and textbook authors---all need the
gift of story-telling just as much as fiction writers do.

I often think about this remark, and I think he's right. If
a company hires me to write user-assistance material
for their products, the basic story that I need to tell
is the tale of how these products can make their users
more productive, more effective, and more confident
in achieving their business goals. I might even go so
far as to suggest that users of "my" products have more
fun! (Sometimes, of course, this becomes an impossible
fantasy and we have to settle for masking a product's
surliness as cleverly as possible--a more demanding type
of story-telling.)

I find that thinking in terms of this basic "happy user"
story line helps me organize the technical material in
a way that readily meets the needs of the users. Instead
of describing a device or a software application as if it
were a static object in a vacuum, I try to approach
it as something to be *used* to accomplish something.
It is "accomplishing" that gets the focus, rather than the
structural features of the object. After all, those structural
features are not just accidents (or so we hope)---they were
designed for a purpose.

I was struck by the difference between purpose-focused
and structure-focused material this week when I looked
at the user's manual (so-called) that came with a notebook
computer I bought myself for Christmas.

The writer(s) have written a "user's guide" that reads like an
engineering specification. Its focus is on describing technical
specifications, with hardly a mention of *why* it's good that
the thing was designed that way, and *how* these
specifications can help me.

In other words, it doesn't *tell a story*. I suspect it was written
by someone with good technical qualifications; someone
who enjoys hanging out with engineers; who takes pride in
acquiring and listing technical details, but who gives very little
thought to what an average user really wants to know.

An example: I turned to a section headed "PC cards." What I
found was two pages of technical specifications ("the
computer is equipped with a PC card (PCMCIA) expansion
slot that can accommodate two 5 mm Type II cards or one
10.5 mm Type III card", etc.). Nowhere is there even a brief
mention of what a PC card is FOR, what it can DO for me and
why I might want to "accommodate" one. Unless I know that,
the technical specs are useless.

Certainly the technical specs have a place in the user guide.
But It seems to me that a "user's guide" should primarily be
about "using" -- it should tell a *story* about a user (me)
accomplishing tasks conveniently and successfully by means
of the product I have sitting in front of me.


--
Michael West
Technical Writer
Melbourne, Australia



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